2011 BMW 335is
July 12th, 2010
Posted in Reviews | 2 Comments »
July 12th, 2010
Back in June, YouTube r
eleased an experimental tool that had been long asked for by its users: a browser-based video editor. The tool, which requires no additional software, or browser plug-ins (besides Adobe’s Flash), lets users make minor edits to videos they’ve uploaded, as well as stitch several clips together into one.
While it lacks many basic features of modern day consumer video editing software (such as captioning, transitions, and image stabilization), it makes up for it in convenience. All your video files, and the rendering, is taken care of by YouTube’s server farm, meaning you can do some very involved HD video editing on older machines that would be otherwise woefully inadequate.
YouTube has its own introductory guide on what the editor’s various features are, but we thought it would be a good idea to walk you through how to create something, as if you had just come back to your computer with a digital camera full of clips you wanted to put into one, cohesive video. Read on to see how to do it. Read the rest of this entry »
Posted in How to ! | 11 Comments »
July 6th, 2010

Panasonic plasmas sure do.
(Credit: Sarah Tew/CNET)
Initial testing of 3D-compatible HDTVs has revealed that, in the default picture settings, displaying 3D images can indeed draw more power than in standard 2D mode, especially on plasma models.
We tested four televisions, namely Panasonic’s 50-inch TC-P50VT25 and 65-inch TC-P65VT25 plasmas, as well as two LED-based LCD models, the Samsung UN55C8000 and the Sony XBR-52HX909. The results show that the plasmas used 62 and 101 percent more power, respectively, whereas the Samsung used 29 percent more and the Sony, oddly, used more power in 2D than in 3D mode. Check out the measurements below. Read the rest of this entry »
Posted in Products | 5 Comments »
June 29th, 2010

OnLive could be one of the most disruptive gaming technologies since Steam.
The much-hyped OnLive PC gaming service has soft-launched to a limited preview audience, and we’ve spent the past several days putting the streaming service through its paces. OnLive allows nearly any laptop or desktop to play high-end PC games, by offloading the CPU and GPU-intensive tasks of actually running the game software to a remote render farm, then beaming the gameplay back to you as a streaming video.
As unlikely as that scenario sounds, in practice the system actually works quite well, at least at these initial stages. The game selection is decent, the hardware requirements are very flexible, and the overall image quality and gameplay experience runs from acceptable to very good. The big question mark in OnLive’s future is how well the system will scale for a mass audience. Read the rest of this entry »
Posted in Reviews | 10 Comments »
June 27th, 2010
You’ve outgrown Picasa and iPhoto, so, what next? These pro-level photo workflow applications give photographers a way to organize and optimize large collections of images.
If you’re serious about digital photography, it’s a given that you shoot with a D-SLR or maybe one of the new compact interchangeable-lens cameras. And you shoot a lot of photos. But you haven’t only outgrown your point-and-shoot camera, you’ve also outgrown your consumer photo application. These apps offer rudimentary photo-management and are becoming more and more capable photo editors all the time, but when it comes to importing, rating, tagging, optimizing, and outputting myriad high-resolution image files, they can’t compete with the professional photo workflow programs in this roundup: Apple’s Aperture 3 ($199), Adobe’s Lightroom 3 ($299), and ACDSee Pro 3 ($169.99). These photo-workflow apps take you through the whole import-organize-optimize-output process. Read the rest of this entry »
Posted in Products | 6 Comments »
June 25th, 2010

Apple says that the way you hold the iPhone 4 affects the reception.
(Credit: Apple)
After just a few days in customers’ hands, the iPhone 4 has been demonstrated to show signal loss when gripped in a certain way. Apple is writing it off as easily fixable by altering the way it’s held. But is it a problem with the way customers are holding it or a flaw in Apple’s design? Read the rest of this entry »
Posted in Opinion | 1 Comment »
June 23rd, 2010
At long last, it’s time for everyone to step into the future of voicemail and phone calling. Google is teasing us with the groundbreaking voicemail and portable phone numbers of Google Voice. It’s finally out of beta and offered to everyone in the U.S., without the need for one of those pesky invitations. Is it time to jump into Google Voice? Maybe not. Read the rest of this entry »
Posted in Opinion | 1 Comment »
June 21st, 2010
The Web address Office.Live.com finally lives up to its name, because that’s the address where Microsoft’s long-awaited Office Web Apps have finally gone live. Five years after Writely.com, the first online word processor, hit the Web—and four years after Google absorbed Writely into Google Docs (Free, )—Microsoft has released its first cloud-based application suite, comprised of Web-based versions of components of Microsoft Office 2010 ($499 direct, ): Word, Excel, PowerPoint, and OneNote. Microsoft bills Office Web Apps as a “companion” to desktop-based Office, not a replacement for it, and I’d say that’s about right. Chances are most users will be both impressed and disappointed by various Office Web Apps, which seems fair enough for a first release—Google Docs has taken years to get to where it is today, after all.
Posted in Opinion | No Comments »
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